The First Berserker: Khazan Secrets
The First Berserker: Khazan Secrets
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But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
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O game reinventa elementos centrais do universo do Dungeon & Fighter utilizando uma Jeito ousada e texturas realistas de modo a produzir uma experiência visual envolvente.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
Isso porque, apesar por deter propriedades tais como combates punitivos e de que dependem bem do gerenciamento de estamina e ambientes utilizando Porreiro design e atalhos interessantes, eles nãeste trazem Praticamente as ferramentas de que ajudam a dar personalidade ao game.
Vejo isso mais saiba como uma decisãeste para facilitar este desenvolvimento, já de que criar 1 mapa completo da bem Muito mais trabalho, contudo junte isso ao fato do que as armas sãeste drops aleatórios do inimigos e o ímpeto por explorar diminui bastante, usando um Bastante impacto até precisamente na atmosfera geral do jogo.
Outra coisa qual similarmente identicamente conjuntamente incomoda bastante é este fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo jogo, quando comecei a fazer backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos ESTES atalhos de que eu tinha aberto, completamente fechados.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
Isso não foi reflexo único Destes aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do game realmente deter ficado menos desafiador (ou Muito mais justo) desse ponto em diante.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It means that though bosses unleash long deadly combos, they're The First Berserker: Khazan most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.